All Ranked Strategies
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Ghost Build

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
+8% Dodge
-1 Armor

+2 Melee Damage
50% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack

+10% Attack Speed
-2% Damage

+5% Damage
+5% Enemies
+2 Max HP

+3 Melee Damage
+5 Max HP
-15 Range

+5 Max HP
-1 HP Regeneration

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon



+5 % Dodge
50% chance to heal 5 HP when dodging an attack

+2% Attack Speed for every 1% Dodge you have.
-80 Range

+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage

+8 Max HP
+3 HP Regeneration
-8 Luck

+15 Max HP
+8% Enemy Speed

+8 Max HP
-4% Dodge

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon



Knight Sword

Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
+2 Armor
-3% Damage

+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance

+1 Armor
-2% Speed

+2 Armor
+6% Dodge
-3 Max HP

+10% Attack Speed
-2% Damage

+6 Melee Damage
-3 Ranged Damage

Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks



+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal

+3 Armor
+5 Max HP
-5% Speed

+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal

+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage

+2% Attack Speed for every 1% Dodge you have.
-80 Range

+15 Max HP
+8% Enemy Speed

Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks



Hunter Build

Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
+33% chance to get 1 material when killing an enemy with a critical hit

+20 Range
+10% Attack Speed
-2% Life Steal

+2 Ranged Damage
+25 Range
-7% Attack Speed

+6% Damage
+2% Life Steal
-2 Engineering

+5% Attack Speed
+15 Range
-1 Armor

+10% Crit Chance
-1 Armor

Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit



+15 Max HP
+8% Enemy Speed

+8 Max HP
+3 HP Regeneration
-8 Luck

+10% Speed
+30 Range
-2 Elemental Damage

+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range

Your projectiles gain +1 bounce
-35% Damage

+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration

Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit



Crazy Build

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
+5% Crit Chance
+5% Dodge
-15 Range

+1 Melee Damage
+3% Crit Chance
-1 Max HP

+6% Crit Chance
-3% Damage

+2 Melee Damage
-3% Attack Speed
+2 Max HP

+33% chance to get 1 material when killing an enemy with a critical hit

+10% Crit Chance
-1 Armor

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



Projectiles pierce through +1 additional target
-10% Damage

+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge

Your projectiles gain +1 bounce
-35% Damage

+10 Melee Damage
+5 Ranged Damage
-2 Armor
-5% Spee

+15 Melee Damage
+2 HP Regeneration
-8% Damage
-3% Speed

+25% Damage
-3 Armor

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



Old Build

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
+2% Life Steal
-1 Elemental Damage

+6% Damage
+2% Life Steal
-2 Engineering

Attacks have a +25% chance to deal 1x3(Elemental Damage) burning damage

Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed

+2 Ranged Damage
+10% Attack Speed
-6% Damage

+3 Knockback

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies



Projectiles pierce through +1 additional target
-10% Damage

+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range

+25% Damage
-3 Armor

+12% Damage
-12 Range

+2 Ranged Damage
+25 Range
-7% Attack Speed

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies



Speedy Build

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
+4% Speed
-6 Range

+1 Melee Damage
+3% Crit Chance
-1 Max HP

+2 Melee Damage
-3% Attack Speed
+2 Max HP

+6% Damage
-8 Range

+2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration

+10% Crit Chance
-1 Armor

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



+33% chance to get 1 material when killing an enemy with a critical hit

+15% Speed
+10% Dodge
-6 Max HP
-2 Armor

+10% Speed
+3% Life Steal
-8 Luck

+1% Attack Speed for every 1% Dodge you have.
-5% Damage

+10% Speed
+30 Range
-2 Elemental Damage

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



Entrepreneur Build

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
+8 Harvesting
-1 Melee Damage

Harvesting increases by an additional +8% at the end of a wave (stacking)

+20% pickup range
+10 Harvesting
-5% Dodge

-1 Armor
+16 Harvesting

+40 Harvesting
-8% Damage

+10% Crit Chance
-1 Armor

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



Your projectiles gain +1 bounce
-35% Damage

+25% Damage
-3 Armor

+4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage

Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting

+10% Speed
+30 Range
-2 Elemental Damage

+33% chance to get 1 material when killing an enemy with a critical hit

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



One Armed Build

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon





+12% Damage
-12 Range

+3 Melee Damage
-2% Crit Chance

+6% Damage
-8 Range

+7% Damage
-2 Max HP

+6 Melee Damage
-3 Ranged Damage

+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon








+30% Damage
-3% Attack Speed for every different weapon you have.

+8 HP Regeneration
Start waves with -50% HP

+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage

+8 Max HP
+3 HP Regeneration
-8 Luck

+15 Max HP
+8% Enemy Speed

Shoots +6 alien eyes around you every 5 seconds dealing (50% HP)

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon








Hunter Build

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
+10% Crit Chance
-1 Armor

+20 Range

+6 Melee Damage
-3 Ranged Damage

+6% Damage
+2% Life Steal
-2 Engineering

+5% Attack Speed
+15 Range
-1 Armor

+33% chance to get 1 material when killing an enemy with a critical hit

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



+8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value

+10 Melee Damage
+5 Elemental Damage
-20 Range
-20% pickup range

+25% Damage
-3 Armor

+15 Max HP
+8% Enemy Speed

Projectiles pierce through +1 additional target
-10% Damage

Your projectiles gain +1 bounce
-35% Damage

Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times



Lucky Build

Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
+3% Damage at the end of a wave (stacking)

+20 Luck
-2 HP Regeneration

+10 Luck
-2% Damage

+10 Luck
-1 Elemental Damage

+15% chance to deal (25%) damage to a random enemy when an enemy dies

+20% chance to deal (10% Luck) damage to a random enemy when you pick up a material

Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times



+12 Max HP
+25 Luck
-12% Damage

Your projectiles gain +1 bounce
-35% Damage

+30 Luck
-2 Melee Damage
-1 Ranged Damage

+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal

+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range

Projectiles pierce through +1 additional target
-10% Damage

Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times

